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通用信息

地点:Orlando, Florida, United States of America 
角色 ID
210349
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award winning interactive technology, fan programs, and cross-platform digital experiences, EA SPORTS creates connected experiences that ignite the emotion of sport through industry leading sports video games, including Madden NFL football, FC soccer, NHL & hockey, and EA SPORTS UFC.

You will report to the Systems Development Director. As a Game Systems Software Engineer, you will work on game performance and help advance our primary systems and shared engine. Our engineers maintain a comprehensive view of the game and engine systems, seeking ways to improve performance, utility, and capabilities for our players, as well as workflow enhancements for our development team. There will be ample opportunities to collaborate extensively with other groups throughout the American Football projects. We are looking for passionate engineers who enjoy prototyping, planning, collaborating with other engineers, and leveraging existing technologies across EA to streamline workflows and enhance capabilities, allowing us to work smarter and more efficiently to bring substantial improvements to our game.

Your Responsibilities

  • Develop and deliver tested, high-quality technical implementations that meet requirements.

  • Demonstrate proactive critical thinking and develop innovative solutions to complex challenges.

  • Collaborate with design and engineering teams to provide feedback and create clear, estimable technical designs.

  • Contribute to core EA technologies in an architecturally sound manner to support collaborative development efforts.

  • Enhance team efficiency by identifying opportunities for tooling or workflow improvements.

  • Understand and consider the impact of technical implementations on performance and memory budgets.

  • Assess how your changes affect a multi-disciplinary development team.

  • Navigate ambiguity and investigate issues independently with minimal direction.


Your Qualifications

  • Solid knowledge of C++ language, best practices, and architectural considerations (3+ years of programming experience with C++).

  • Experience working within large codebases and embedded systems.

  • Familiarity with game engines such as Unreal, Frostbite, or Unity is preferred.

  • Experience with multi-threaded systems and parallel programming considerations.

  • At least 1 year of experience optimizing performance within a game team.

  • Strong communication skills with both technical and non-technical team members.

  • Passionate about development and interested in generalist engineering work.

  • Understanding of resource management and hardware architecture.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。