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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207992
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.


 Your Responsibilities


 The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.


 Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.


 Your Qualifications

 * Experienced with 3+ year of industry character creation production

 * Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

 * Experience in Maya, Z-Brush and Photoshop.

 * Experience in physical materials and how to replicate them in CG.

 * Knowledgeable of PBR texture / material workflows.

 * Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).

 * Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

 * Visualize in three-dimensions and work from limited reference material / concept art

 * Experienced in creating game resolution topology with considerations for deformation and rigging.

 * Knowledgeable in the creation of cloth and clothing and how you should match the character style.

 * Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

 * Efficient in use of UV layout, and ability to edit for highest visual payoff.


 Portfolio Requirements:

 * Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.

 * Concept to model experience is a plus.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。