跳到内容

通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
206361
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for its next Cinematic Animator to join our team of passionate creators. You will report to the Lead Animator and work on performance/motion capture and keyframe animations for Cinematic content. You will also play an important part in bringing our in-game narrative stories to life by working with the Directors, Lead, animators and cross discipline departments to create high-quality cinematic sequences to have a high impact on the player experience.

Responsibilities:

  • Create high-quality, realistic character animations for in-game cinematics, ensuring they meet artistic vision and technical constraints.

  • Collaborate with directors, leads, narrative, previsualization, and technical teams to support storytelling and qualitative objectives.

  • Resolve creative and technical challenges, maintaining the highest quality animations.

  • Meet production deadlines by balancing quality benchmarks with task completion.

  • Facilitate the implementation and testing of animation content in the game by working with integrators.

  • Seek feedback to refine animation quality.

Qualifications:

  • You have at least 5+ years of experience as a Cinematic Animator for in-game content.

  • You have worked on at least one AA/AAA game or Feature where you were intimately involved in creating narrative content such as cinematics or scripted events. 

    • Unreal Engine experience is preferred.

  • Hands-on experience with animation software such as Maya, Motion Builder, or similar tools.

  • Experience with motion capture data and techniques.

  • Experience polishing performance capture data.

  • Experience with character animation, timing, and visual storytelling.

  • You have a keen eye for camera language and framing.

  • You put passion into everything you do and aim to improve our workflows and tools.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。