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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
215659
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment. 

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.  


Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward. At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.


Responsibilities

  • Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to hit visual targets; and support the Character Art team during production cycles.
  • Working with the Concept Art Lead, gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles & fashion genres.
  • Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final garment and outfit concept art in a timely manner.
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.
  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.


Required Qualifications

  • A passion for fashion is a must as the main focus for this position will be to concept a multitude of player clothing items for an in-game vanity system. 
  • Experience designing and concepting game characters in all phases, including rough sketches, refined lineart and full color renderings. Familiar with creating Directional
  • Packages including turnarounds, detail shots of accessories, and material call-outs.
  • Ability to reinterpret and render realistic real-world fashion garments including structural details like hems, seams, pockets, patterns, fit, and folds in a clear and accurate manner.
  • Knowledge of realistic anatomy and the fundamentals of the human body, including core muscle groups and how they connect to the skeleton, proportion, weight and mass, figure posing and costuming. 
  • Knowledge of clothing, fabric, materials and how they drape and fold around bodies.
  • Ability to render various materials accurately, including lighting, weight and surfacing.
  • Skilled in rendering and dynamically posing figures in motion, action and dramatic situations.
  • Versatile and able to design and concept realistic-looking and stylized characters and costumes, both from imagination and from reference.
  • Experience creating multiple pattern variations using color, texture and graphics.
  • Solid awareness of posing figures, posture, facial expression, gesture and movement.
  • Good graphic design & typography skills and the ability to create logos, tattoos, faux brand names and other stylized art treatments often found on clothing.


Nice to Have

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.
  • Collaborative by nature and can work with Cine, VFX and other visual directors to determine a specific vision.
  • Storyboard experience, including working knowledge of cinematography terms, shots and common techniques and terminology used when creating storyboards.
  • The ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.
  • Skilled in creating concept key frames for animation, VFX, and motion graphics.


Software & Tools Proficiency

  • Experience with industry-standard 2D digital painting (e.g., Photoshop, etc.)
  • Familiar with 3D tools (e.g. Blender, Maya, Substance Designer, Marmoset etc.).
  • Familiar with Miro, Slack and other common communication software.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。