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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
210236
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. We aim to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it, a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is but strive to build a world as it could be.


A Developer Experience (DX) Engineer focuses on optimizing the experience of software developers within an organization. They improve the tools, processes, and environments developers use, aiming to increase efficiency, effectiveness, and satisfaction. This role is crucial for fostering a positive and productive development environment, ultimately contributing to better software products and a more engaged development team. Success in this role requires deep coding expertise, strong problem-solving skills, and a keen understanding of developer needs.

You will report to a studio Development Director.

As a DX Engineer at Maxis, you will

  • Ensure a high-quality developer experience by designing, implementing, and maintaining development tools and environments.

  • Advocate for developer-centric solutions within the DevOps ecosystem.

  • Work with pre-existing C# and Python codebases for various tools that bring automation into the game team’s workflows

  • Collaborate with the development teams and use industry-standard CI/CD solutions to build pipelines that automate common operational tasks

  • Apply software engineering best practices across the development lifecycle, including agile methodologies, coding standards, code reviews, source management, build processes, testing, and operations

  • Work towards operational excellence by identifying opportunities to automate away manual processes.

  • Partner with the development team and technical director to understand team requirements, evaluate options, develop roadmaps and ensure needs are addressed in a complex, multi-partner environment

  • Provide critical support when changes are integrated across the game team's development branches

  • Evaluate and adopt technologies that improve the team efficiency and platform capabilities

  • Work with an internal Perforce team to implement best practices, support server upgrades, and optimize P4 usage

  • Analyze incidents in a postmortem process to ensure preventative measures

Qualifications

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.

  • 5+ years of experience as a Software engineer.

  • Experience using Perforce or Git-based workflows for code management

  • Experience with Python, C#, or C++

  • Understand software configuration management and release management.

  • Previous experience work with CI/CD frameworks (such as Jenkins) is a plus

  • Experience working with ticketing systems such as JIRA.

  • Experience creating and maintaining technical documentation for internal and external use.

  • Passion for automation and workflow efficiency.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。