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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214246
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

You will be reporting to the Lead Development Director.

As a Development Director for the Live Service Systems team at Maxis, you will partner with producers, craft directors and peers to ensure the project is delivered to spec, on time, to quality, and within budget. DDs will also manage members of the development team, helping them grow their careers and skills within the studio.

Responsibilities:

  • Collaborate with team members to establish and assign tasks across Engineering, Design, and Experience Design.

  • Partner with Producers to navigate priority changes while managing scope and quality to deliver on commitments.

  • Track team progress and provide regular status reporting and capacity plan updates.

  • Identify risks and lead mitigation across assigned features and systems.

  • Determine resource needs to meet task and project requirements.

  • Lead Agile ceremonies including stand‑ups and sprint planning.

  • Manage direct reports in client and gameplay engineering – guide individual development plans, and conduct regular one-on-ones and performance reviews.

  • Provide line management to employees across disciplines within the project team.

  • Coordinate dependencies with internal teams and external partners.

  • Resolve cross‑discipline issues by partnering with product owners, tech leads, and craft leads.

  • Define workflows and ensure processes are documented and understood.

  • Propose creative solutions to team issues across processes, strategy, and communication.

  • Develop working relationships with the immediate team and those outside of the immediate team that have an effect on the successful completion of the project.

  • Manage hiring for your team; work with craft directors, subject-matter experts, and the recruiting team to define roles and responsibilities, interview candidates, and deliver equitable offers.

Qualifications:

  • Minimum of 5+ years of project management or team leadership experience in a software development environment

  • 2+ years of applied experience managing direct reports, driving personal career development and work performance.

  • 2+ years of experience managing the workload for engineers

  • Bachelor's degree in relevant fields or equivalent professional experience.

  • An understanding of game development, interdisciplinary dependencies, and associated development risks.

  • Effective in a collaborative cross-discipline team environment

  • Experience with different project management methodologies, such as Waterfall and Agile

  • Candidates with engineering management and video game live service experience will be prioritized.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。