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通用信息

地点:Shanghai, Shanghai, China 
角色 ID
208627
工作人员类型
Regular Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
On Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Role

This artist role is the core production artist in the team. You’ll work with frequent direction from senior artists and leads; Demonstrate mastery of craft in several specific areas; Create assets to benchmark quality; Handle mid-complexity tasks; influential at individual task and co-worker level. You will report and work under the guidance of the character project lead and senior artists.

Responsibilities

  • Product bench mark assets following provided art direction.
  • Contribute to documentation of the visual quality, workflow, tools and tips.
  • Deliver feedback to external teams to maintain art style understanding and quality for the Project.
  • Ramp up new artists on the team.
  • Work on internal finishing and integration after receiving the files from external team.

Required Qualifications

  • 3+ years experience in AAA game production as an Environment Artist. 
  • We expect solid understanding of building structure, hard surface modeling, organic sculpting, vegetation creation and texturing. 
  • Good understand of shape language, silhouette, color theory
  • Adapt to any project modeling style with mentoring from senior staff.
  • Good knowledge in real-time world assets creation workflows. We expect you have a strong curiosity and desire to explore the new tools/workflows in the industry.
  • Basic understanding of Engines and Shaders.
  • Collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.

Plus

  • Support external art/tech review. Deliver feedback to external teams to maintain art style understanding and quality for the Project under the guidance of senior artist or lead.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。