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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Vancouver
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Edmonton
  • 州: Alberta
  • 国家/地区: Canada


角色 ID
215417
工作人员类型
Regular Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. This role follows a hybrid work model and is based out of our Vancouver or Montreal studio.

The Experience Designer will report to the Associate Experience Director.

Responsibilities:

  • Design and refine player flows, wireframes, interaction patterns, and layouts that improve clarity, usability, and comprehension.
  • Translate player needs, behaviour patterns and product goals into thoughtful UX solutions.
  • Collaborate with Experience Designers, Game Designers, Producers, Researchers, Art Directors, Engineers, and Design System owners to deliver cohesive, high-quality features from concept to implementation.
  • Present and rationalise UX design decisions to peers and partners, advocate for the player, and incorporate feedback into design iterations.
  • Contribute to team discussions, share documentation and insights, and help improve design quality, consistency, and collaboration across the team.

Qualifications:

  • 3+ years of professional UX design experience using Figma.
  • Portfolio demonstrating impactful UX work, with clear examples of design process, design rationale, documentation, and outcomes.
  • Experience with UX and interaction design principles, including user flows, information hierarchy, wireframing, prototyping, and player-centred thinking.
  • Experience collaborating across game development disciplines, including Design, Production, Research, Art, and Engineering.
  • Positive, collaborative mindset with a commitment to learning, improving craft quality, and contributing to stronger team outcomes.

During the interview process, candidates may be invited to share examples of their UX work, including wireframes, user flows, prototypes, documentation, or any other artifacts that help demonstrate their design process and approach.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。