跳到内容

通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
210545
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

External Development Lighting Artist 


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA

DICE

LET’S PUSH THINGS FORWARD


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.


At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Role Overview

We are seeking a Lighting Artist with a passion for world building and collaborative development. As a Lighting Artist on our Codevelopment Map Team, you will play a pivotal role in shaping the visual mood and quality of Battlefield’s environments, working closely with both internal and external partners. You’ll help establish shared visual goals, drive creative alignment, and ensure our maps deliver stunning, immersive experiences for players.

Responsibilities

  • Collaborate daily with global co-development teams, providing clear visual briefs, feedback, and support to align creative direction across studios.

  • Provide direction and guidance to our external lighting teams across levels and cinematics, to enable them to deliver high-quality lighting on time and to specification.

  • Help support other leads within the franchise to consider mission-critical lighting needs.

  • Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.

  • Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.

  • Provide guidance to team members to work through technical and creative solutions.

  • Communicate progress and raise any issues or proposed solutions with the art directors on the team.

  • Support the lighting team in providing guidance, developing, mentoring, and enhancing internal capabilities.

  • Work closely with Lead Lighters, Art Directors, Level Designers, and Tech teams to ensure lighting supports gameplay, mood, and performance needs.

  • Review maps and identify areas requiring focused effort and collaboration with external teams, especially where there are growth opportunities in delivering franchise-consistent and target quality.

  • Identify high-impact areas of maps where lighting can make the greatest difference, focusing your expertise to achieve target quality and project alignment.

  • Share knowledge generously, contribute to a positive, inclusive, and feedback-driven culture, and help elevate the work of those around you.

Qualifications

  • 3+ years of experience shipping AAA titles on current gen5 consoles.

  • Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines).

  • Strong artistic eye and ability to interpret reference and concept art, with a deep understanding of lighting fundamentals, color theory, materials, cinematography, and photography.

  • Experience collaborating with external/co-development teams, with clear, proactive communication skills and a passion for shared success.

  • Solid grasp of the technical aspects of real-time rendering engines and experience working within performance constraints.

  • Familiarity with the technical considerations of multiplayer games, including optimization, collision, and layout.

  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.

  • Knowledge of HDR colour grading approaches (e.g. DaVinci Resolve).

  • Experience leading a small team or an appetite to learn this.

  • A passion for the technical side of realtime lighting.

  • Knowledge of image editing or mastering software a bonus (e.g. Phothoshop, Nuke, etc.).





Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。