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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
215681
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Slingshot Games (India)
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Game Designer I

Location: Hyderabad, Telangana, India

About EA

We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.

For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.

As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.

The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.

Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.

Our Core Values

  • Tenacity – Hunger to prove yourself and push boundaries
  • Ownership – Commitment to delivering results
  • Passion – Deep love for the craft of making games
  • Collaboration – Belief that great things are built together
  • Alchemy – Bringing creativity and magic to everything you do

 

 

 

 

Role Overview

We’re looking for a Game Designer I to help craft engaging features, live events, and economy experiences for Golf Clash. In this role, you will own small to mid-sized assignments, contribute to live-service feature development, and help improve the player journey through clear design thinking, strong documentation, tuning, and cross-discipline collaboration.

You will work closely with leads and partner teams to design and iterate on systems such as live events, progression, rewards, economy flows, and player-facing feature improvements. You will play the game regularly, understand how players engage with Golf Clash, and use feedback, data, and competitive insights to create accessible, rewarding, and friction-light experiences.

What You’ll Do

  • Own and deliver small to mid-sized features, content, live ops elements, and tuning tasks for Golf Clash.
  • Support the design of self-contained live events, including event rules, reward structures, progression, pacing, and player-facing requirements.
  • Contribute to systems and economy design work across areas such as coin wagering, Club Cards, rewards, progression, and new-to-mid game player experience.
  • Build clear design documentation with goals, requirements, dependencies, edge cases, tuning values, and implementation notes.
  • Partner with leads to ensure feature goals, success criteria, player motivations, and technical constraints are clearly understood.
  • Use internal tools and GameData structures to implement, tune, validate, and iterate on features and content.
  • Collaborate closely with engineering, product, analytics, UX, art, production, and QA/QV teams throughout development.
  • Support playtests, UX reviews, feedback loops, and tuning passes to improve feature quality before and after launch.
  • Review telemetry, player feedback, and qualitative playtest results to identify issues and propose practical improvements.
  • Research comparable mobile F2P and casual games, including event structures, leaderboards, matchmaking flows, reward loops, and surfacing patterns.
  • Proactively identify risks, blockers, unclear requirements, and player experience concerns, escalating them with recommended next steps.
  • Play Golf Clash regularly to build deep familiarity with its systems, meta, economy, player journey, and live-service expectations.

What You Bring

  • 3+ years of game design experience.
  • Experience working on mobile F2P games from concept through live service.
  • Proficiency in at least one core design domain, with developing skills across systems, economy, content, features, or live ops.
  • Ability to prototype, tune, and iterate features or content to meet design goals, quality standards, and KPIs.
  • Familiarity with Game Data systems, internal tools, design documentation, and design-to-engineering workflows.
  • Strong understanding of player motivations, progression, pacing, game balance, and live-service content expectations.
  • Ability to analyze player experience, identify friction points, and propose practical design solutions.
  • Comfort working with metrics, telemetry, playtest feedback, and qualitative insights to guide iteration.
  • Strong communication, documentation, prioritization, and collaboration skills.
  • Ability to own work independently while partnering with leads for alignment, feedback, and escalation.
  • Curiosity for competitive research and a willingness to learn from modern mobile, casual, and live-service games.

Nice to Have

  • Experience working on systems or economy design for mobile F2P games.
  • Experience designing live events, reward loops, leaderboards, progression systems, or matchmaking-adjacent systems.
  • Experience with sports, skill-based PvP, or competitive multiplayer games.
  • Familiarity with Unity, Perforce, scripting, XML, or proprietary game data tools.
  • Interest in golf, mobile sports games, competitive casual games, and long-running live services.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。