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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207373
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

You will be reporting to the project's Development Director.

Location (Hybrid): Vancouver and Toronto. This is a hybrid role in studio 3 days/week.

Responsibilities

  • Design systems, mechanics, and content (e.g., events, event quests, and rewards) from concept through implementation to completion.

  • Create designs based on goals set by the team Leads.

  • Find practical and creative solutions that achieve the intended player experience and fit within the project scope.

  • Improve designs based on team input, user research and playtesting, game metrics, and sound systems design practices.

  • Create systems design and technical design documents that communicate intent to the team.

  • Collaborate with all team disciplines, including artists, animators, modelers, engineers, quality assurance, and producers to get support from the team and guide a project from initial design to final production.

  • Champion a design and get the team excited to work on it.

  • Create interesting gameplay goals that lead to interesting player choices.

  • Determine gameplay experience goals for designs, and tune features to meet those goals.

  • Become proficient in Maxis' proprietary game designer development tools to implement your designs, tune, and bug fix.

  • Become proficient in creating gameplay objects and drive creative solutions using existing functionality. 

  • Write copy and player-facing text that relates to the event theme for the content created.

  • Become knowledgeable about the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.

  • Debug work.


Qualifications

  • 4+ years of game design experience on a video game development team.

  • Experience becoming proficient with multiple proprietary development tools.

  • Experience on past game projects using a variety of scripting solutions to implement, tune, and bug-fix features using scripts, XLM/JSON, and/or blueprints with a game engine (Unity/Unreal) or proprietary editor.

  • Experience designing meta systems and content for a live operations game. 

  • Design and implementation experience with game features that focus on open-ended player creativity.

  • Experience writing detailed design documentation throughout a project life cycle.

  • Work with project managers and prioritize multiple tasks.

  • Effective at working both autonomously and in groups of different profiles.

  • Experience with data-informed design practices, a/b testing, and segmentation.

  • Knowledge of and enthusiasm for gaming: playing, deconstructing, and creating.

Desirable Skills

  • Technical Design, scripting or engineering background.

  • Worked on a AAA HD title.

  • Worked on a large team.

  • Bachelor's Degree or equivalent.

  • Comfortable with Excel, Looker or Tableau, Google Drive (Docs, Sheets, and Slides), Miro, Visio, JIRA, Perforce or Git, and online collaboration suites such as Confluence and Slack.

  • Experience with games in The Sims PC franchise and other life simulation games.

  • Has designed and implemented Live Service content including Quests, Events, and/or game items - Rewards.

  • Narrative Design experience.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。