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通用信息

地点:Offsite - Northern California, California, United States of America 
  • 地点: Offsite - Washington
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - Texas
  • 州:
  • 国家/地区: United States of America


角色 ID
208452
工作人员类型
Regular Employee
工作室/部门
EA Mobile - PopCap
弹性工作安排
Off Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

WE WANT YOUR BRAINS… PopCap is looking for brainy and skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and lots of great perks. It takes big, delicious brains to make award-winning titles like Plants vs. Zombies that delight millions of players around the world every day.

As a Game Director reporting to the Studio GM, you will be the principal product owner and vision holder for a distributed team focused on bringing a new PvZ title in early production to market. This is an important leadership role that involves a high level of interaction with team members, development partners, studio leadership, and EA executives. You should have a mixture of execution, leadership, management, and creative experiences from the F2P and live service space.

You will work closely with our creative, development, and support teams while partnering with team leaders to help guide the direction, planning, execution, and quality of features and content. You’ll combine analytical data, consumer insights, and creative processes to ensure we’re driving solutions that meet our financial, engagement, and player experience goals.

Responsibilities

    Achieve the product vision, core pillars, and business objectives.

    Sell the vision of the game across EA and our industry.

    Work with the team and studio leadership to define the operational processes of the project, including development practices, production planning, status reporting, risk management, resource management, and budgeting.

    Guide the game’s development and production execution.

    Build a data-driven live service.

    Communicate with game and studio leadership to track the status of milestones, ensuring that deadlines are met.

    Proactively identify and address risks associated with meeting features and release milestones.

    Work with Studio Finance to prepare accurate and reasonable project budgets.

    This role is remote and will manage a decentralized team.

Requirements

    You will have 5+ years of experience as a Senior or Executive Producer, having overseen one or more F2P mobile games  through production to live.

    You will have 10+ years of experience leading distributed teams to the successful shipment of highly complex projects.

    Deep experience supervising and developing a team of direct reports.

    Experience with the function and relationships between the disciplines involved in game development.

    Natural personal investment in your products and teams.

    Detail-oriented and deeply organized, but with an eye on the big picture.

    Ability to build strong partnerships at every level.

    Intense passion for F2P games.

    Experience managing P&Ls.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。