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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
206509
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The Game Modes Engineer is involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with Designers, Artists and other Engineers in the Game Modes, Online, and UI domains. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities:

You will be involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with Designers, Artists and other Engineers in the Game Modes, Online, and UI domains.

You will develop technical solutions for game features across all of Ultimate Team and other FC game modes.

You will work with a proprietary engine to develop stable, efficient, and shareable code.

You will work with server engineers to develop secure and scalable client/server communication.

You will work with people on a large multi-disciplinary team both locally and remotely.

Your Qualifications:

5+ years experience with C++

3+ years experience with design principles, design patterns, and STL.

Knowledge of object-oriented programming concepts, software engineering practices.

Experience with client/server communication and multi-threaded architectures.

Experience developing and shipping games using a game engine (Unreal Engine, Unity).