描述和要求
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The Gameplay Team on EA Sports FC is at the core of the user experience. It is the strength of our franchise and is valued tremendously in the company. We attract passionate team members and make sure they stick around by providing support and growth opportunities. Gameplay SEs are much more involved in design than typical SEs, because even though high-level designs are provided by designers, details need to be implemented by the SEs. You will report to the Development Director of Gameplay.
Our workflow and supporting tools are advanced and allow us to work and iterate quickly, which in turn allows us to see our code changes directly in the game without much delay. Fixing gameplay bugs and seeing your code in action on the virtual pitch in a matter of minutes is an extremely satisfying experience.
Your Responsibilities:
Bring the vision of artists and designers to life through gameplay systems.
Design, write, and maintain gameplay code, using existing libraries and creating custom solutions when needed.
Prototype new gameplay mechanics to validate designs and iterate on ideas.
Design scalable technical solutions for gameplay systems.
Develop tools and workflows to support efficient creation of new game features.
Work with a proprietary engine to build reusable, shareable code that integrates cleanly with engine systems.
Your Qualifications:
Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.
Proficiency in C++ with experience in object-oriented design.
Experience designing and implementing gameplay systems such as AI, character control, or multiplayer.
Solid understanding of software engineering best practices.
Familiarity with multithreaded architectures and synchronization concepts.
Strong debugging skills using professional tools.
Understanding of gameplay performance considerations and how to optimize systems and algorithms.
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