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通用信息

地点:Madrid, Spain 
角色 ID
212144
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.


EA SPORTS ignited the passion of college football for millions of fans by recreating the unparalleled pageantry of college football with EA SPORTS College Football, which was a top five sports title in North America. In recent years, college football has become one of the most requested games from their players. Now, they're excited to bring back the glory of college football for millions of college sports fans with EA SPORTS College Football. And with this anticipated title under development, EA SPORTS is looking for a diverse range of talent, who are passionate about what they do.


The Generalist Engineer will be a part of the game development process. This process includes architectural design, implementation, and debugging on multiple platforms. The Engineer will work on complex problems with Designers, Artists, and other Engineers in multiple domains. These domains include user interface, online, databases, and tools. You will work on systems and services for the game career modes. You will report to the Operations Development Director and Technical Lead to estimate, plan and implement on features, providing excellent results.


Your Responsibilities

  • You will create and maintain code in C++ to support games and features.

  • Collaborate with teams across multiple locations to ensure seamless integration and delivery of a feature.

  • Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase.

  • Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture.

  • You will commit to task and feature estimation and delivery, planning for and implementing in an accountable manner.


Your Qualifications

  • 5+ years of experience in software development either in games or another industry.

  • Degree in Computer Science, Software Engineering, or equivalent training and experience.

  • Good programming expertise in modern C++ (C++11 or further), object-oriented design/programming, common software engineering design patterns and paradigms.

  • Be able to understand existing and unfamiliar code, modifying and maintaining it.

  • Experience debugging complex bugs through multiple techniques (Visual Studio and related tools)

  • Experience in version control tools (Perforce, Git)

  • Teamwork: Experience communicating updates and resolutions, being able to work with people on a large team both locally and remotely.


Bonus if you have

  • Experience working in game development on Microsoft, Sony or Nintendo game consoles or other embedded systems.

  • Experience in shipping or supporting game development projects.

  • Scripting languages such as Python, Action Script or LUA.

  • Experience with a relational database such as MySQL, PostgreSQL, or Oracle.

  • Experience working with online services/servers and using of REST-based APIs.

  • Knowledge of live development cycles and requirements.


This is a hybrid role, with 3 days per week working from our office in Madrid.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。