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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Los Angeles - Chatsworth
  • 州: California
  • 国家/地区: United States of America

  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America


角色 ID
213792
工作人员类型
Temporary Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Respawn Entertainment 

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.

We are looking for an Integration Artist with an enthusiasm for game art. You will work with department art directors, leads, and artists within Respawn's External Development Department to develop and employ efficient working practices ensuring that all Apex art content meets the high-quality bar Respawn is known for. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.

Responsibilities

  • Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements.
  • Ensure 2D and 3D assets are imported into the project engine and working as expected.
  • Diagnose the integration issues and correct the integration mistakes made by external partners.
  • Understand existing art style and apply model and texture revisions on work from external partners to match set style.
  • Help internal art team organize the assets in both the repository and in engine.
  • Potentially work with the department leads/artists in reviewing work from external partners.
  • Improve asset integration workflow with department leads and art team.

Qualifications

  • 2+ years of experience in video game development.
  • Ability in integrating assets in game engine.
  • Experience in running 3D asset QA.
  • Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.
  • Experience in integrating all kinds of 3D assets including characters and environment props.
  • Ability to perform asset integration.
  • Understanding of PBR texture pipeline and vertex color.
  • Comfortable with handling a large volume of assets.
  • Understand the Art Style of a game and be able to implement that style on existing assets.
  • Passion for making and playing games.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。