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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
204826
工作人员类型
Temporary Employee
工作室/部门
EA Partners
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page.

Battlefield
The Foundation Technology Engine team is home to remarkable technical talent building
Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower
engineering and content creation with a myriad of tools and workflows, while empowering the
multi-studio distributed development team to create connected experiences for Battlefield fans
around the world. Our people are the backbone and driving force for our creative products, and
that is why we provide everyone with the chance to express themselves and be their best as we
work towards a common cause. Join us!

Role Overview
In the position of Integration Engineer, your responsibilities include assisting with and enhancing
integration procedures, as well as developing new policies for integration. You will join an
Integration team dedicated to providing new tools and technology to the Battlefield Franchise,
working closely with other engineers and testers. Integration Engineers tackle issues presented
by other engineering teams through the analysis of data to pinpoint and resolve issues.
Additionally, they oversee the continuous integration systems and maintain records of the
integration procedures and results.

To succeed in this role, you need a solid foundation in software engineering, familiarity with
diverse tools and technologies, and strong communication and problem-solving skills. You also
need to be both flexibility and have comprehensive knowledge, with the capacity to engage with
unfamiliar code in C++, C#, Groovy, or Python, and use automated test results and version
control records to ensure high quality builds.

Typical Day-to-day Activities
·React to continuous integration alerts, by do preliminary analysis and dispatch to the
appropriate team
·Maintain and optimize the build production toolchain
·Integrate code/data from development branch to release branch
·Integrate code from engine development branch to game development branch

Requirements
·Previous experiences in Release Engineer or Integration Engineer discipline
·Generalist with 5+ years of professional experience in C++
·Experience in a version control system
·Experience with scripting language, e.g. Python, PowerShell

Nice to Have
·Experience debugging code and finding defects
·Experience with continuous integration or build systems
·Experience with Visual Studio and the C++ compiler and linker

Advantageous Skills
·Have previously worked in gaming industry
·Previous experiences in Engineering disciplines in game software development

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。