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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver - Great Northern Way
  • 州:
  • 国家/地区: Canada

  • 地点: Offsite - Canada BC
  • 州:
  • 国家/地区: Canada

  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
201184
工作人员类型
Regular Employee
工作室/部门
EA Studios - Ripple Effect
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our Values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard. 

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield. 

We are looking for a Lead Character Artist like you, who is passionate about creating high quality, realistic characters and is keen to lead a team of artists. You will report to our Studio Line Director of Art who is based in Los Angeles. We are considering on-site and hybrid working options in Vancouver.

What you’ll do:

  • Sculpt high-resolution characters
  • Create clean game topology, UV’s and textures
  • Collaborate with Production to manage the character art team’s daily activities
  • Support character design
  • Work with Art Director to drive and maintain high visual quality of character models
  • Partner with engineers and tech artists to develop an character art pipeline
  • Mentor the internal and external character teams through verbal and written feedback
  • Deliver feedback to outsourcing partners

What we are looking for:

  • 5+ years of character lead experience within a game production environment
  • Experience with anatomy, weight and silhouette
  • Maya or similar 3D modeling software skills
  • Expert sculpting skills using Zbrush
  • Experience of PBR texture/material workflows
  • Experience with Marvelous designer
  • Experience with photogrammetry
  • Understanding of rigging and skinning
  • Military gear & hardware knowledge is a bonus
  • Experience with collaboration with other artists, designers, and programmers

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete an art test

#LI-Hybrid, #FlexibleWork