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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Edmonton
  • 州:
  • 国家/地区: Canada


角色 ID
210088
工作人员类型
Regular Employee
工作室/部门
EA Studios - BioWare
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

BioWare creates games focused on rich stories, unforgettable characters and vast worlds. It operates out of Edmonton (Alberta, CAN) and Austin (Texas, USA), creating some of the world's most critically acclaimed titles since 1995. The studio is developing future game experiences for the Mass Effect franchise, one of the highest-rated video game series of all time.
We’re looking for a Lead Level Designer to join our level design leadership team. In this role, you’ll drive vision and shape world spaces through all stages, from early prototyping to final polish.

What You’ll Do

  • Collaborate with other leads and directors to create spaces that create amazing gameplay and narrative opportunities for players.

  • You will meet with the team to brainstorm ideas, set quality benchmarks, and identify technology gaps.

  • You will work with the team to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, exploration).

  • Participate in prototyping and experimentation with design features to identify opportunities and establish best practices.

  • Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.

  • Guide and inspire the team to create unique spaces. Spaces where gameplay, visual composition, and narrative context combine to form iconic, memorable experiences.

  • Meet with the team to mentor, motivate and strengthen the design vision.

  • Work with production to identify asset dependencies, scope agreement, and delivery schedules.

  • Review content and provide feedback.

  • Work with artists and the Art Director to balance technical, aesthetic, gameplay and narrative constraints.

  • Using external player feedback, iterate and find solutions to identified friction points. 

Qualifications

  • 6+ years of level design experience with lead level design experience on at least one AAA title.

  • Unreal Engine experience. Build levels and teach best practices to other level designers.

  • Experience communicating single-player level design vision.

  • Create an experiential and narrative flow throughout a level, crafting evocative spaces and iconic moments.

  • Experience with nonlinear, level design.

  • Mentor and inspire level designers at all levels of experience.

  • Experience working with Creative and Technical leads to identify pipeline and design requirements.  



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。