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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211676
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL. The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love. 

UI Software Engineer will develop the technology, tools, and frameworks that form the user interface, and will work in a dynamic team to develop new features every year.  As a lead, you will report to a technical director, and guide other UI engineers on technical vision and execution, and support the design and building of components that bring our features to life.  Above all, we are looking for someone that is excited to use their talent and experience to deliver high-quality user interfaces in a AAA game.

 

You will work in a hybrid model, with 2 days at home and 3 days onsite at our studio in Burnaby.

 

Your responsibilities as an engineer:

  • Design new features or additions to existing features.

  • Work with designers to gather requirements and propose solutions.

  • Implement a feature's logic, game flows, and screens.

  • Collaborate with a large team of other engineers.

 

Your responsibilities as a lead:

  • Guide a team of internal and external UI engineers.

  • Establish and enforce best practices for UI development.

  • Drive the design and implementation of new technologies, features, and workflows.

  • Plan improvements for existing technologies, features, and workflows.

  • Monitor and enforce performance and associated metrics.

  • Collaborate with other engineering groups, artists, and designers.

  • Partner with project managers to scope and schedule engineering work.

  • Manage engineering recruitment, appraisals, and goal setting.

 

Your Qualifications:

  • 5+ years of C++ software development.

  • 1+ years of technical leadership experience.

  • Knowledge of data-driven and object-oriented design.

  • Knowledge of design patterns, such as MVVM.

  • Proficiency with debugging and profiling tools.

  • Experience with version control systems.

  • Experience architecting and implementing complex systems within a large codebase.

 

Bonuses:

  • Familiarity with scripting languages.

  • Experience with large-scale game engines (especially Frostbite).

  • Experience with cross platform and console development.

  • Experience shipping UI code for a AAA title.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。