跳到内容

通用信息

地点:Guildford, Surrey, United Kingdom 
角色 ID
210187
工作人员类型
Regular Employee
工作室/部门
EA Studios - Criterion Games
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

                         

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Criterion

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.


We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for an experienced level designer to join us on Battlefield!

What you will do:


• Blockout playable spaces and gameplay content using our internal level editor and visual scripting language.

• Manage layout, flow, pacing and overall player experience of your level from concept to final.

• Work closely with the Design Director to ensure requirements of gameplay, creative and technical stakeholders are maintained.

• Champion the player experience as you collaborate with other disciplines to create outstanding levels and best in class FPS content.

• Create and maintain documentation to demonstrate expectations around your level and its associated content.

• Analyze player behavior by using telemetry and other types of data to improve your level.

• Participate in playtests and peer-reviews where you will provide feedback to your fellow designers, just like they will provide feedback on your work.

• Evangelise the quality targets for level design and all the content found in the spaces created.

• Anticipate technical and creative challenges whilst facilitating communication to address concerns quickly.


Requirements


• 3+ years of professional experience as a Level Designer. Preferably on a AAA shooter or action game.

• Proven blockout skills with examples demonstrating strong fundamentals in layout and encounter design.

• Experience working with game engines and their associated visual scripting languages.

• Comfortable working in cross discipline teams to deliver high quality content.

• Motivated, flexible and approachable. You will champion quality across the team.

• Outstanding communication and documentation skills.

• A passionate gamer, with strong knowledge of FPS and action games.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。