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通用信息

地点:Manchester, Cheshire, United Kingdom 
角色 ID
214262
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Playdemic
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support.

Golf Clash has been entertaining millions of players for over 9 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come. We are presenting a rare opportunity for a highly motivated Level Designer to join the Golf Clash team and help us to continue to grow and develop our game.

After a comprehensive onboarding experience, you will have the opportunity to work as a Level Designer on a globally successful game enjoyed by millions.

As a Level Designer within the Golf Clash team at Playdemic, you will collaborate with Product, Production, QA, Design, Environment Art, Live-Ops, Analytics and Engineering to create new course content, improve existing holes, and support events, tournaments and other live-service requirements.

Clear, regular communication with senior peers and the wider design team will be important, alongside close collaboration with cross-disciplinary partners to maintain course quality, readability and tooling improvements. Once settled in the role, you will take increasing ownership of the courses you develop.

All outlined tasks should be completed to a high quality standard and within necessary timelines. To support this, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities


  • Collaboratively ideate, design, prototype and review new Golf Clash courses.

  • Create holes that deliver readable, fair and engaging risk/reward decisions across different player skill levels and equipment setups.

  • Use golf literacy, course architecture principles and Golf Clash knowledge to design holes that are fun and challenging across tours and events.

  • Maintain clear per-hole documentation covering key design details and live-ops considerations.

  • Collaborate with Product and Live-Ops to optimise course performance, tournament suitability, shootout usage, tour progression and event setup.

  • Work alongside the Environment Art team to ensure courses are visually clear, gameplay readable and developed to a high standard.

  • Propose improvements to existing holes based on player experience, telemetry, live-ops needs, product priorities and team feedback.

  • Be mindful of how course and wind design can influence player choices, including ball selection and event strategy.

Key Skills

  • At least 3 years’ experience working in a game development studio.

  • Experience working on a published game with a proven track record of working on level content or gameplay design within the constraints of a release schedule.

  • Strong literacy in golf as a sport, with an understanding of course design principles and how to translate them into Golf Clash.

  • Strong understanding of core level design principles and how to apply them.

  • Foundational understanding of greyboxing and industry-standard 3D software.

  • Technical skills and knowledge of game development tools including Confluence and JIRA.

  • Communication and teamwork skills, with an ability to work effectively within a team.

  • Strong documentation discipline, with the ability to create clear, maintainable design notes and per-hole specifications.

  • A keen eye for detail and strong player-experience judgement, balancing challenge, fairness and quality across a wide range of players.

  • A strong work ethic to keep up with the demands of iterative design development and live-service content delivery.

Bonus Skills

  • Prior experience working in a Mobile Game Development Studio.

  • Experience supporting games with a significant user base through maintenance, new content deployment and live operations.

  • Understanding of mobile free-to-play economies and how gameplay content can affect player choice and consumable usage.

  • Interest in mobile games, with an understanding of the free-to-play genre.

  • Educated to degree level in a game design related subject, or equivalent experience.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。