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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211220
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is at the forefront of revolutionizing the world of gaming by driving transformational change in how games are made and played. At EA SPORTS, everyone contributes to crafting the future of entertainment, building a community where creativity and innovation thrive.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise. We work with creative designers, artists, and engineers to deliver big ideas that matter to the millions of players who enjoy the biggest sports video game in the world.

In this role you will join our multidisciplinary effort to deliver the best animation in the industry. You will be initially focusing on building a generative system to produce poses at runtime.

Your Responsibilities:

  • Apply machine learning techniques to develop high-quality human motion models that respond quickly to real-time controller input.

  • Integrate ML models into C++ game code to support and ship production features.

  • Develop and maintain a complete animation data pipeline for ML training, from data source to deployment.

  • Build stress tests to validate model robustness and performance prior to release.

  • Gather and analyze live deployment data to identify issues and optimize model performance.

  • Gather, annotate, and synthesize training data using EA FC mocap, real-world volumetric data, and feedback from animation experts.

  • Share results through shipping features, presentations, papers, prototypes, and interactive demonstrations.

  • Stay current with latest ML and animation advancements, collaborating with production, design, and art teams to identify and drive impactful projects.

Your Qualifications:

  • BS in Computer Science, Mathematics, or a related field, or equivalent professional experience.

  • 3+ years of experience in animation, with familiarity using 3D animation tools such as MotionBuilder or game engines.

  • Experience with Python and ML frameworks like PyTorch or TensorFlow.

  • Experience productizing ML solutions, either as standalone applications or production services.

  • Experience optimizing ML models for real-time, memory- and compute-constrained environments.

  • Proficiency in C++ and Python.

  • Experience working with cloud technologies such as containers, Kubernetes, Azure, or AWS.

  • Experience handling large-scale datasets (GBs–TBs).

  • Knowledge of 3D transformations.

FC_Vancouver



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。