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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211629
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Empowering players to create is an exciting future for the gaming industry.  At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit.

We are looking for a software engineer to help shape the future of content creation and gameplay with AI. If you have the right expertise and are interested we want to hear from you!

As a Software Engineer in the AI space you will

  • Work in partnership with game teams to design shared services

  • Design, develop and implement AI production  pipelines that are scalable, repeatable, cloud agnostic and secure

  • Design and implement Machine Learning solutions that consider game development requirements: (e.g. low impact runtime complexity & operating cost)

  • Learn by failing fast & failing often. Develop solutions by collecting academic and industry knowledge, rapid prototyping and iterating.

  • Review and keep up to date with the field of Machine Learning (Deep Learning, LLMs, Diffusion models, etc).

  • Work with game teams that are both live and or in production to augment their workflows or experiment to discover new player features.


Qualifications and experience (not all need to be met)

  • 4+ year experience in a hands-on development role in games or a related field.

  • Graduate degree computer science, or related a field

  • Hands on experience with Machine Learning

  • Conceptual understanding of Deep Learning, LLMs, Diffusion models.

  • Experience with devops tools and principles (Git, Perforce, CI/CD, Docker)

  • Understanding of containerization and orchestration technologies (Docker, Kubernetes, etc.)

  • Experience working in highly collaborative environments with multidisciplinary roles beyond engineering like design, audio, art and product management.

  • Experience with CI/CD pipelines 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。