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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
201449
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.

The Online Software Engineer will help build networked gameplay experiences for EA SPORTS™. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Your Responsibilities:

  • Develop technical solutions for online game features.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Look for ways to increase team efficiency through tooling or workflow enhancements.
  • Awareness of how technical implementation impacts our performance and memory budgets.
  • Iterate and design improvements to live systems and workflows
  • Work with 3rd party and internal software APIs.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • 5+ years of experience in C++ software development.
  • 5+ years of experience with Client/Server, Peer-to-Peer, and multithreaded architectures.
  • 5+ years of experience with 3rd party APIs.
  • 3+ years of experience working on Microsoft, and Sony game consoles.
  • 3+ years of experience of real-time game networking.
  • 3+ years of experience with Linux.
  • 3+ years of experience with Visual Studio and knowledge of debugging tools.
  • 3+ years of experience with source control systems will come in handy.
  • 3+ years of experience with scripting languages (Python, Lua) and interpreted languages (C#).
  • Knowledge of modern database technologies.
  • Knowledge of networking protocols.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。