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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
212182
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Principal Game Designer - EA SPORTS UFC



EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise brings the spectacle and intensity of mixed martial arts to a global audience through inventive technology and authentic gameplay. Our team is driven by a mission to build the world’s greatest fighting game, and we are looking for a rising Production leader to help us get there.


We are looking for a Principal Game Designer to help shape the creative direction of UFC. You will operate as a strategic, senior craft leader—driving content, systems, and live service design while partnering closely with cross-disciplinary leaders to bring our vision to life. This role blends world-building, systems thinking, live service expertise, and top-tier execution. You will report to the Creative Director (or Design Director, depending on team structure).


Responsibilities:

  • Partner with creative leadership to define and uphold the design direction across systems, content, and live service features.
  • Drive the creation, implementation, and iteration of core features, content, and live service programs from concept to completion.
  • Design and tune gameplay, events, and social systems that keep players engaged, connected, and returning.
  • Guide and mentor members of the design team, establish best practices, and elevate overall design quality.
  • Work closely with engineering, art, narrative, production, and QA to ensure features are built, tested, and delivered at a high standard.
  • Analyze playtests, telemetry, and community insights to refine features and make informed design decisions.
  • Identify risks, propose solutions, and help strengthen pipelines, tools, and workflows supporting live service development.


Qualifications:

  • 8+ years of professional game design experience, including senior leadership on at least one shipped AAA title.
  • Proven expertise designing content, systems, and/or narrative for action-oriented or fighting games.
  • Experience designing and operating features for live service titles.
  • Demonstrated ability to write clear, detailed design documentation that communicates intent, flow, and technical requirements.
  • Hands-on implementation skills using scripting, content pipelines, or proprietary tools (e.g., Frostbite, Unreal Engine, Unity).
  • Strong analytical mindset with experience tuning features based on data, playtests, and community feedback.
  • Exceptional collaboration, communication, and mentorship skills.
  • Deep understanding of sports culture and fandom.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。