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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
215623
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

Joining our Research & Engineering team as a Principal Technical Artist, you will operate at the crossroads of art and technology. In this role, you will work closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies. You will reimagine and implement how content is created, how worlds are built, and how experiences are made. Bridging the gap between research and development, you will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.

As a Principal Technical Artist you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences.

This is a hybrid role, onsite three days a week in Montreal, Canada.

You will report to our Senior Art Director.

As a Principal Technical Artist, you will:

  • Explore new frontiers and push beyond the current state of content creation pipelines and real-time visuals, for next-generation experiences, powered by AI.

  • Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and for anyone to create.

  • Bring new ideas, discuss, and implement solutions to some of the most complex video game content creation challenges to create differentiation for EA.

  • Collaborate with other developers where your expertise will improve the visual quality of the work of everyone.

  • Participate in team efforts to create demos that showcase our work in its best light.

  • Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.

  • Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful.

Qualifications:

  • Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary.

  • Comprehensive, end-to-end command of content production pipelines for AAA titles.

  • Strong artistic sensibility and an eye for high visual quality.

  • Familiarity with scripting languages and compiled programming languages.

  • Understanding of console and PC hardware architectures, encompassing optimization strategies, performance profiling, and hardware limitations.

  • Practical experience utilizing AI tools like Claude Code.

  • Providing a portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。