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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
210303
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

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About Us: Our Quality Verification and Standards (QVS) team is an essential part of EA’s development process, working side-by-side with game teams to deliver actionable insights that improve performance, design, and overall player experience. We help teams build confidence in their features by grounding decisions in practical testing, iteration, and player-focused outcomes

 

Who do we work with? You’ll be working closely with the Iron Man Franchise at EA Motive in Montreal.

 

 

About the Role: The Quality Designer position will require you to develop new quality practices that aim to improve quality across all teams at EA. You will oversee the entire quality plan for Gameplay Team  and will report to the QA Development Director. You will also partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.

 

You’ll be embedded with a multidisciplinary gameplay pod, working alongside developers, designers, and producers to shape how systems are tested, tuned, and evolved across development phases. You’ll help define quality goals, surface risks early, and ensure we’re validating what matters most — not just what’s easy to test.

 

This is a role for someone who brings structure where there isn’t always structure, who can connect the dots when information is incomplete, and who builds trust by asking the right questions at the right time. If you enjoy working across disciplines, taking ownership of your space, and helping others move forward, you’ll thrive here.

 

 

🔑Your Responsibilities

Quality Strategy and Test Planning

  • Lead test planning and risk identification for core gameplay features
  • Establish quality goals and coverage aligned to gameplay intent and production milestones
  • Proactively detect risks early in development (shift-left mindset) to prevent downstream issues
  • Adapt strategy as features evolve and scope shifts — staying player-focused

 

Quality and Data Analysis

  • Use telemetry, test data, and gameplay feedback to identify quality gaps
  • Track bug trends and system behaviors, not just raw counts
  • Communicate issues and risks clearly, with supporting evidence to guide decisions

Collaboration and Communication

  • Align daily with designers, engineers, and producers across features
  • Surface blockers and open questions early to avoid delivery delays
  • Tailor your communication to fit audience and context — from team syncs to leadership reviews

Mentorship and Team Support

  • Support QDs or testers through modeling strong craft practices
  • Share lessons learned and collaborate on evolving gameplay quality processes
  • Contribute to a stronger, more adaptive quality culture within the pod

 

 

 Our Requirements

Experience and Knowledge

  • 4–6 years experience in QA, systems design, or gameplay testing
  • At least one shipped PC or console title with end-to-end development experience
  • Strong understanding of gameplay systems (combat, AI, player interaction)
  • Familiarity with game engines (Unreal or equivalent)
  • Able to plan and adapt testing across phases, from prototype to polish

Skills and Abilities

  • You’re a strong communicator — concise, direct, and comfortable aligning across roles
  • You work well in ambiguity — you know how to find answers and make progress without waiting
  • You’re collaborative but independent — you know when to pull others in and when to move forward
  • You break complex problems into clear next steps, without needing perfect structure
  • You reflect, adapt, and continuously sharpen how you work — and help others do the same

 

 

Path to becoming a Quality Designer: 

  • Learn More about the Quality Verification and Standards (QVS) team at EA.
  • From Government to Game Development, Jessica Makes a Move. Learn More
  • Barbara Homewood had her heart set on becoming a Librarian and is now a Quality Designer at EA. Learn More
  • One of our leaders, Ravi Minhas, shares what he is looking for in a Quality Designer. Does this sound like you? Learn More


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。