跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
208192
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Join us for an opportunity to work with the best game development teams in the world. We are looking for an AI Engineer to join the tools development and automation team supporting Bioware, Motive, Cliffhanger, Maxis, Full Circle and Mobile. 


This AI Engineer role in the Quality Engineering organization works with Quality Assurance and Game Development teams to create tools and technical strategies. The goal is to improve automation infrastructure and increasing efficiencies in the Game Development and QA processes. 


You will develop an in-depth understanding of product designs, use EA proprietary tools to create unique automated tests, form test strategies for implementation of technologies, and will think laterally to identify requirements, roadblocks, or efficiencies that your partners may not consider. You will report to our Technical Director.


Responsibilities

  • Develop AI, automation frameworks, tools, engine components and processes used across studios.

  • Use modern software engineering processes and best practices for requirements, design, implementation, and testing.

  • You will work with all disciplines to gather requirements, collaborate on solutions, and implement.

  • Measurably improve process and best practices to achieve targets across a small team of engineers.

  • Design, author, test, and deploy automated tests to cover all test scenarios.

  • Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider and propose and apply your creative or technical solutions.


Qualifications

  • 7+ year experience in a hands-on development role.

  • 5+ years of professional development experience with C/C++.

  • Experience shipping at least one AAA title with a significant AI contribution.

  • Familiarity with advanced game engines.

  • Experience working on an agile team to deliver technology.

  • Contributor to technical architecture and design documents for small/medium sized features.

  • A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures.

  • Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.