- 地点: Montreal
- 州: Quebec
- 国家/地区: Canada
Description & Requirements
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.
Central Technology is a force multiplier, working at the intersection of creativity, technology, and play to power our enterprise. Our teams develop EA's proprietary game engine, drive cutting-edge research, manage innovative infrastructures, create safety and security, and transform data into inspiration. Together, we keep EA moving so it can do what it does best — build unforgettable experiences for people who love games
The Creative Innovation team is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.
Job Description
We’re looking for an experienced Senior 2D artist to evaluate, shape, and showcase AI-enabled creative tools and workflows for game concept art, textures, materials, and visual ideation.
You will use internal and external AI tools to create high-quality exploratory content that shows emerging capabilities beyond current production constraints. You will focus on experimentation, practical application, and promoting adoption across EA. You’re excited about the opportunity to be innovative and leverage your art skills with new tools and workflows.
This is a 12-month temporary full-time role and will be hybrid onsite/remote at our Vancouver or Montreal studio.
Responsibilities:
- Work with AI-assisted workflows for concept art, textures, and materials
- Evaluate output quality, controllability, and production viability
- Deliver structured feedback to product and engineering teams with specific improvement recommendations
- Produce high-quality examples, including iterations and before/after comparisons
- Define quality benchmarks for AI-assisted content
- Create guides, walkthroughs, and sample projects for internal use
- Present workflows and findings through demos or documentation
Qualifications:
Required
- 6+ years of experience as a 2D artist in games, film, or related industries
- Expertise in concept art, texture creation, or material design
- Portfolio demonstrating high-quality visual work and iteration process
- Experience using game-ready workflows (e.g., PBR textures, production pipelines)
- Hands-on experience evaluating or integrating new tools into art workflows
Nice to Have
- Experience with AI-assisted or procedural art tools
- Experience creating internal documentation or training materials