- 地点: Montreal
- 州: Quebec
- 国家/地区: Canada
Description & Requirements
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.
Central Technology is a force multiplier, working at the intersection of creativity, technology, and play to power our enterprise. Our teams develop EA's proprietary game engine, drive cutting-edge research, manage innovative infrastructures, create safety and security, and transform data into inspiration. Together, we keep EA moving so it can do what it does best — build unforgettable experiences for people who love games
The Creative Innovation team is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.
Job Description
We are looking for a Senior 3D artist to evaluate, shape, and showcase AI-enabled workflows for 3D content creation, including models, environments, and scene development.
You will use internal and external AI tools to create high-quality exploratory content that shows emerging capabilities beyond current production constraints. You will focus on experimentation, practical application, and promoting adoption across EA. You’re excited about the opportunity to be innovative and leverage your art skills with new tools and workflows.
This is a 12-month temporary full-time role and will be hybrid onsite/remote at our Vancouver or Montreal studio.
Responsibilities:
- Work with AI-assisted workflows for modelling, environments, materials, and scene assembly
- Create 3D models, textures, environments, or small scenes demonstrating AI-assisted pipelines
- Develop examples aligned with real-world production use cases
- Define quality benchmarks and best practices for AI-assisted 3D content
- Create guides, walkthroughs, and sample projects for internal teams
- Present workflows and findings through demos and documentation
- Evaluate output quality, performance impact, and production viability within real-time constraints
- Deliver structured feedback to product and engineering teams with specific improvement recommendations
Qualifications:
Required
- 6+ years of experience as a 3D artist in games, film, or related industries
- Expertise in environment art, modelling (hard surface or organic), or scene assembly
- Portfolio demonstrating high-quality work and end-to-end asset or environment creation
- Experience working with real-time engines and production pipelines (e.g., optimization, lighting, materials)
- Experience evaluating or integrating new tools into 3D workflows
Nice to Have
- Experience with AI-assisted or procedural 3D tools
- Experience building small interactive or playable scenes
- Experience creating internal documentation or training materials