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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
212948
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

LET'S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Senior Cinematic Artist

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of Cinematics and SP/PVE experiences for our franchise. 

We’re seeking a Cinematic Generalist to help craft our upcoming cinematic content. In this role, you’ll contribute across the entire cinematic pipeline - from shot layout and animation to VFX, lighting, and final rendering. You’ll work closely with the Cinematic Director and Level Designer to bring the creative and technical vision to life. 

In addition to hands-on production work, you’ll serve as a lead, mentoring and supporting junior team members while helping elevate the team’s overall craft and execution.

Experience in AAA game cinematics or film/TV VFX is highly valued, along with strong proficiency in real-time engines. You should be comfortable delivering both performant real-time cinematics and high-quality pre-rendered content. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Be a versatile contributor to the team, with the ability to understand and adapt between technical prototyping & exploration, hands-on implementation, cinematic storytelling and cinematic content production
  • Work hands-on in Frostbite with everything from previs through to final pixels.
  • Script interactive moments and cinematic events, ensuring seamless integration with game systems and mechanics.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline.
  • Take an active part in elevating our cinematic storytelling. 
  • Push the boundaries of visual storytelling through your experience and visual excellence.
  • Work as a leader in a pod structure to lead and deliver world class cinematic storytelling for our experiences in PVE and PVP.

Requirements:

  • An artist with a track-record of delivering multiple successful projects. 7 years minimum experience.
  • Experience creating world class cinematic shots, on time and on brief.
  • Experience of a similar role within a commercial environment.
    • 3D skillsets in layout and animation.
    • Experience with taking a shot from layout, through previs to final result.
    • Knowledge of visual storytelling, cinematic language and camera composition.
    • Experience with post-production pipelines.
    • Experience with lighting either game engine or 3D-package.
  • Program skills
    • Knowledge in using 3d packages with a focus on Maya and Motion Builder.
    • Knowledge of real-time engine technology is considered a major plus.
    • Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects.
  • Other skills
    • Has the passion to lead others in a project and help them grow and develop.
    • Has the ability to learn new software quickly.
    • Sets clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Can work to designated deadlines & communicate progress.
    • Excited about learning new workflows and adding insight into the production processes.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。