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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Los Angeles - Chatsworth
  • 州: California
  • 国家/地区: United States of America

  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada


角色 ID
212435
工作人员类型
Temporary Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio

This is a 12-month Temporary Full-Time opportunity working Hybrid in Los Angeles or Vancouver.


We're looking for a passionate Senior Cinematic Lighter who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. You will report to the Lighting Director.

Responsibilities:

  • You will author lighting for real-time, in-game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.
  • You will work in Sequencer to light scenes, maintain shot-to-shot continuity, and collaborate with other departments to produce visually stunning, technically complex, and emotionally resonant cinematics.
  • You will partner closely with Level Lighting Artists to maintain a cohesive look and feel between gameplay spaces and cinematics.
  • You will translate art direction, narrative needs, previs, and gameplay context into industry leading real-time cinematography.
  • You will author and tune lighting using MegaLights and Lumen, balancing light counts and shadow quality against runtime constraints.
  • You will align on shared standards: exposure ranges, lighting ratios, color palette, grade guidelines, fog/volumetric baselines, and readability rules, to maintain a consistent look.
  • You will ensure cinematic shot lighting respects contextual and performance constraints and avoids jarring transitions in and out of cutscenes.
  • You will profile and optimize lighting, atmospherics, and post effects to support a 60 FPS target on supported platforms.
  • You will diagnose and resolve production lighting issues; exposure shifts, reflection artifacts, shadow noise/instability, volumetric artifacts, etc., and coordinate with Tech Art/Engineering when deeper rendering/pipeline work is required.
  • You will produce cinematic lighting at an extremely high visual bar for real-time cinematics, through strong craft, cinematographic expertise, and collaboration
  • You will provide guidance and mentorship via reviews, conversations, and practical lighting notes to help keep the cinematic lighting standard at an exceptional quality level.
  • You will improve workflows where helpful: give user feedback/help to develop our custom tools, provide input on workflow best practices, as well as write documentation.
  • You will contribute to level lighting tasks if required.


Qualifications:

  • 5+ years professional experience in real-time game lighting, including cinematic or narrative lighting responsibilities.
  • Shipped at least one AAA title in a senior lighting-focused role (strong preference for multiple shipped titles, in a senior cinematic lighting role).
  • Strong production experience lighting in Unreal Engine 5.
  • Demonstrated experience lighting real-time cinematics with Sequencer in UE5, or similar/equivalent tools, with the ability to maintain shot continuity.
  • Strong working knowledge of Lumen lighting workflows and how to keep results stable and performant in motion.
  • MegaLights experience (or equivalent dense dynamic lighting experience with strong performance discipline), with the ability to balance light counts, shadow quality, and runtime cost.
  • Proven ability to light for a 60 FPS target, using profiling, iteration, and well considered tradeoffs while preserving artistic intent.
  • Advanced understanding of cinematography, including camera and lighting language (blocking, lensing intent, exposure control, continuity, mood, and visual storytelling).
  • Advanced understanding of photographic techniques and methods, such as practical lighting approaches, lighting ratios, motivated lighting, key/fill/rim strategies, and using real-world reference to create believable results.
  • Excellent art fundamentals: composition, mood, color theory, exposure, and cinematic lighting principles.
  • A portfolio/reel featuring real-time UE lighting work (cinematic shots strongly preferred) with clear attribution of responsibilities and a brief explanation of approach.
  • Mentorship/review leadership experience appropriate for a senior role that improves team output and consistency.
  • Bachelor's Degree in the Arts is a bonus, but not a requirement.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。