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通用信息

地点:Köln, Germany 
  • 地点: Stockholm
  • 州:
  • 国家/地区: Sweden


角色 ID
208144
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are seeking a Senior Cinematic Technical Designer to shape the future of our in-engine content creation workflows, with a focus on the cinematics pipeline. Your expertise in AAA cinematic productions will be crucial in enhancing the efficiency and quality of visual storytelling in our games. We need someone passionate about simplifying cinematic creation, enabling artists to achieve higher quality levels with more efficiency and with greater creative freedom.

This position collaborates with various departments across DICE and partnering studios. Your networking skills are key to allow us to collaborate with other partnering teams like Central Tech, Frostbite and Marketing. 


Responsibilities:

  • Imagine and communicate your vision to optimize cinematic content creation workflows. Lower the barrier to entry and simplify getting to quality
  • Collaborate with partners to execute on the technical vision for the cinematic pipeline
  • Maintain a holistic view of the entire cinematic pipeline from in-engine to DCC
  • Answer or find answers to any workflow related questions from content creators
  • Create example content and document best practices for cinematic authoring 
  • Collaborate with partners to ensure excellent technical and visual quality across all cinematics
  • Capture and create real-world, validated lighting environments for use in-engine and DCC
  • Consult and support 3d and VFX artists with content validation workflows between in-engine and DCC
  • Set up automation to facilitate creative and technical reviews for in-engine content
  • Participate and contribute in the wider EA cinematics content community to stay up to date on Frostbite’s and other game-teams’ roadmaps and identity collaboration opportunities


Requirements:

  • Multiple years of experience as a technical leader in a cinematics domain, with shipped titles from the AAA space
  • You are a super-user of our toolsets and the ambassador of spreading knowledge to content creators.
  • Strong proficiency working in video game editors (Frostbite, Unreal, Unity etc.)
  • Ability to work with game-logic using visual scripting
  • Understanding of traditional film techniques
  • Deep understanding of real time rendering technologies in a PBR engine, with the ability to create photoreal lighting environments from scratch including post-processing and color management
  • Experience with Perforce, Jenkins, Jira and Confluence
  • Excellent verbal, written, and visual communication skills and experience with effective feedback for internal and external partners
  • Self-driven with strong leadership skills to lead and support a large number of artists toward a singular vision


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。