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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
角色 ID
213948
工作人员类型
Regular Employee
工作室/部门
EA Studios - Ripple Effect
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The Senior Concept Artist helps shape the visual identity of our worlds, characters, and hardware through 2D images. They craft photo real illustrations using a mixture of drawing, painting, photobashing, and 3D modeling to establish the creative vision for our project. This work involves extensive research, lots of iteration, and a curiosity for the unknown. The Senior Concept Artist will report to the Art Line Director and partner with our Creative, Design, and Art Directors to explore new ideas, problem solve, and inspire our team. This individual does not task other developers, they lead by doing. 


Responsibilities: 

  • You will create visual target images that support the visual direction, mood and tone of the project.
  • You will create readable designs for environments, characters, props, weapons and vehicles that can be translated into 3D assets.
  • You will create paint-overs of existing level geometry to guide the work of environment artists and level designers.
  • You will collaborate with external vendors by drafting creative briefs and providing artistic feedback to elevate their work.
  • You will collaborate with Art Directors to evolve style guides and visual frameworks to ensure consistency across the project.
  • You will support senior leaders with presentation and communication deliverables for use in art reviews, stakeholder presentations, and milestone review decks.


Qualifications:

  • 5+ years of experience in the video game industry working as a Concept Artist.
  • Excellent foundational drawing skills with a portfolio that showcases a deep understanding of anatomy, lighting, composition and color theory.
  • Strong sense of industrial design and shape language with an interest in military hardware and locales.
  • Expert knowledge of Adobe Photoshop and working proficiency in 3D DCCs like Unreal Engine, Blender, or Cinema4D.
  • In-depth knowledge of game production with strong estimation instincts and a willingness to document work.
  • A passion for collaboration with leads of other disciplines and a strong desire to develop junior artists.


Next Steps:

Please apply online with a resume and portfolio of work.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。