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通用信息

地点:Birmingham, West Midlands, United Kingdom 
  • 地点: Birmingham
  • 州:
  • 国家/地区: United Kingdom


角色 ID
208762
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This is a Hybrid remote/in-office role based in our Birmingham, UK studio.

Our award-winning Codemasters studio is looking for a Senior Economy Designer to join the F1 team. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

We’re looking for a Senior Economy Designer to join our world-class development team working on one of the most successful and beloved racing franchises in the industry. You’ll play an important part in designing, balancing, and evolving the in-game economy for a brand-new game mode, reporting to the Creative Director, you’ll collaborate with teams to create systems that are rewarding, fair, and engaging—while also supporting the game’s long-term monetisation and live operations goals.

You’ll help shape a fresh economic foundation from the ground up, using your creativity, data experience with systems design to create an experience that millions of players will love.

Responsibilities:

  • Design and balance in-game economies, including currencies, progression systems, rewards, and monetisation mechanics.

  • Use data analysis to monitor economic health, identify areas for improvement, and implement optimisations that enhance player experience and support our goals.

  • Collaborate with game designers, product managers, analysts, and engineers to develop economic systems that are tightly integrated with gameplay and live operations.

  • Manage features or systems from brainstorming through to implementation and post-launch iteration.

  • Propose and run A/B tests and economy experiments and evaluate outcomes.

  • Stay current with industry trends, player behaviour, and evolving monetisation models to bring ideas to the table.

Qualifications:

  • 4+ years of experience in economy design, systems design, or monetisation design - with experience working on one live-service game.

  • Experience designing and tuning virtual economies, progression systems, and in-game reward structures at scale.

  • Experience working with large datasets and creating economic models in software such as Excel (can perform complex functions) .

  • Hands-on experience using data to improve on design decisions.

  • Comfortable working in a collaborative environment with teams.

    #LI-Hybrid



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。