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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214780
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.


EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.


This team works onsite 3 days/week in our Burnaby studio. This is a 12-month contract to start with the possibility of longer term employment. 


Your Responsibilities

As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas, from realistic to futuristic to fantasy.

  • Create high-quality benchmark geometry, materials, and shaders.
  • Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
  • Create proof-of-concept layouts to inform game systems, set dressing, and composition.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
  • Create high-fidelity architectural and environmental content from greybox through final production assets.
  • Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
  • Explore and evolve techniques, and workflows that improve quality and efficiency.
  • Maintain and contribute to best practices.


Your Qualifications

  • 5+ years of production experience creating environment assets and entire levels
  • Expert knowledge of Maya (preferably) or similar 3D software.
  • Exceptional asset creation abilities, particularly architectural and structural content.
  • Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
  • Strong understanding of proportion, composition, lighting, and modular construction.
  • Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
  • Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
  • Experience actively collaborating with Designers, Engineers, and Technical Artists.
  • Advanced high-fidelity modeling skills.
  • Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
  • Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high quality performant content.
  • Experience working with outsource vendors is a plus.
  • Experience creating game engine shader graphs is a plus.


Portfolio Requirements

  • Examples of assets and environments owned from start to finish.
  • Work demonstrating composition, architectural construction, and material creation, including believable wear and tear, and aging.
  • High-fidelity modeled assets painted using tools such as Substance Painter.
  • Photorealistic tiling materials created with Substance Designer.
  • In-engine layered materials combining tiling textures, detail overlays, and masked elements.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。