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通用信息

地点:Los Angeles - Del Rey, California, United States of America 
  • 地点: Redwood City
  • 州:
  • 国家/地区: United States of America

  • 地点: Kirkland
  • 州:
  • 国家/地区: United States of America

  • 地点: Austin
  • 州:
  • 国家/地区: United States of America


角色 ID
209215
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Glu
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.

 

About the Role: 
 As a Design Director, you'll be a pivotal leader, driving both the creative vision and the cultural tone of our project. Your mission is to create compelling player experiences while fostering a vibrant and innovative work environment.

 

Key Responsibilities:

  • Leadership and Culture: Lead and direct the mobile prototyping team in the development of playable prototypes.   Drive a culture centered on player enjoyment and business success.
  • Vision and Strategy: Work with the Game Director to define and promote the design vision for our new mobile game, guiding it from concept to live operations.
  • Team Collaboration: Partner with an elite game team to develop engaging and lasting play experiences.
  • Design Team Management: Oversee and nurture the design team, focusing on recruitment, mentorship, and empowerment. Prioritize development and career growth.
  • Cultural Direction: Shape the values and direction of the game design discipline.
  • Feature Simplification: Convert complex ideas into streamlined features that enhance player experiences.

 

Qualifications & Experience:

  • Demonstrated experience in mobile shooter prototyping.
  • Experience hands-on tuning and tweaking gameplays and features in-engine (Unity experience a plus)
  • Strong growth mindset with a passion for deep, social games.
  • Data-focused and iterative design approach.
  • Adept at simplifying complex visions into refined feature sets.
  • Skilled in building consensus and motivating teams.
  • Expertise in systems design with an emphasis on interactive game systems.
  • Extensive in-engine design implementation experience.
  • Passionate about gaming across various genres.
  • Over 5 years in a design leadership role in live service games.
  • Experience leading prototype and mobile free-to-play live service teams.
  • Knowledge of intellectual property processes.
  • Skilled in Gunplay Mechanics, Systems Design Economy Design, and Design Tools.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。