跳到内容

通用信息

地点:Bucharest, Romania 
角色 ID
211344
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, we are beginning a new era - EA SPORTS™ FC.

 

The Role:

As a Senior Systems Game Designer on FC, you will report to the Game Design Director and work closely with the Principal Designer within the Game Design and wider Development team to deliver systems focussed features that involve tuning, balancing, and content creation.

What you will do:


  • Create features and content for systems and progression - from concept to release and beyond - within Career Modes that align with the overall vision of FC.
  • Work to create new ways of improving existing systems balancing where there are none, creating more depth and improved tuning and balancing.
  • Work with designers, producers, engineers and other creatives to shape the vision and innovate on compelling game systems.
  • Lead the creation of prototypes to explore, test and resolve design challenges.
  • Implement and polish new features and content using proprietary tools and visual scripting systems.
  • Utilize qualitative and quantitative data - including playtests and analytics - to refine and enhance designs both pre and post launch.
  • Work with other Designers to oversee system design work to ensure the quality is high and the content is bug free, while supporting your teammates through documentation, knowledge-sharing and mentorship
  • Seek out opportunities to learn new skills to benefit your growth, your team, and the studio
  • Foster an inclusive environment and assist in creating a culture where everyone can grow

 

Qualifications

  • 5+ years of experience as a systems-oriented game designer
  • Expertise in working with Excel and visual scripting tools (such as Unreal Blueprints).
  • Experience with AAA game development, knowledge of varied video game business models, and how design and business model interact.
  • Solid understanding of mass-market appeal, and the ability to innovate within it
  • Enjoy creative problem-solving, and value respectful feedback processes
  • Understand the importance of documentation, teaching others, and knowledge-sharing
  • Passion for crafting gameplay systems, mechanics and game modes
  • Broad taste in games
  • Outstanding written, and oral skills

 

Nice to have:

  • Experience working on games with complex, tuneable systems
  • Degree in computer science or similar
  • Experience in Lua, Python, Javascript, and/or other scripting languages
  • Ability to read and understand C++
  • Experience of working closely with a large team through all phases of development.
  • Experience developing or improving features and developing content for a game in live service would be preferable


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。