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通用信息

地点:Manchester, Cheshire, United Kingdom 
角色 ID
209612
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Playdemic
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash – Golf Clash. Our award-winning studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows us to do our best work.

Responsibilities:

  • Reporting to the Director of Game Product Management, you will study the game economy, player motivations and player journey to identify opportunities that increase additive revenue, increased engagement and facilitate user acquisition.

  • You will work with the Data Science and Design teams to bring a higher-level perspective, facilitating and driving ideas that elevates specific goals.

  • You will estimate the potential impact of proposed features and game updates on product goals, to inform development prioritisation.

  • You will run targeted campaign and testing strategies that inspire a more customised player experience, and improvements to main indicators.

  • Evaluate feature performance, summarise weekly reports to track performance against our goals.

  • Produce competitive analysis to share best industry best practices with the team.

  • Monitor the health of the game, conduct game health and metric analysis and when issues arise to identify underlying causes.

Qualifications:

  • 3 years of Product Management, Game Design, Data Science or Business Performance experience required in a mobile or console games context.

  • Strong analytical skills and experience with data-driven product design.

  • Sound ability in using and understanding in-game trends using data insights to affect top line indicators.

  • Experience presenting decks to several partners.

  • Experienced in AGILE development.

    Experienced in:

  • Design content, A/B tests, campaigns and features that maximise acquisition, engagement, and monetization throughout the product life cycle.

  • Obtain insights and develop strategies through analytical metrics-driven analysis and design experimentation.

This is a hybrid role with mandatory on-site days.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。