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通用信息

地点:Shanghai, Shanghai, China 
  • 地点: Shanghai
  • 州:
  • 国家/地区: China


角色 ID
206440
工作人员类型
Regular Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
On Site

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Studio: Create APAC

EA Create APAC is a highly-engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified experience with creating amazing experiences and industry-leading visuals. We are looking for pioneers who cut new paths and conquer challenges in our fast-growing future.

Roles and responsibilities:

You will lead the level artist to deliver the final visual of MP maps for an EA franchise.

Working with the team, you will brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for the making the commitment and completing the commitment.

You will communicate closely with project leadership and craft leadership, to make sure we are always aligned with game design of the overall product.

You will report to APAC studio leadership.

  • Documenting the skills required for level art experience, training and helping the level art team grow
  • Bring levels through every phase of development from concept to polish
  • Proactively communicate with all stakeholders to ensure a high quality of work
  • Document level design intentions to provide a clear and accessible resource for the team
  • Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
  • Incorporate feedback from research and playtest data to achieve an excellent multiplayer experience
  • Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project

Qualifications

You shipped at least one AAA title, have 5+ years experience in level art and:

  • Experience in multiplayer shooter games as a level artist and/or an avid player
  • Strong layout and environment creation skills
  • Familiarity with advanced game engine
  • Work with partners to implement upon a vision
  • Comfort and capability in creative and technical design discussions
  • Interest in the environmental aesthetics
  • Break down tasks and work with production to produce estimates and priorities.
  • Work well in a multidisciplinary team, spanning artists, programmers, and designers.