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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
角色 ID
211742
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.


We're looking for a highly-skilled Senior Technical Materials Artist to join our Star Wars team.


Responsibilities:

  • Manage and enhance primary materials crucial for art teams.
  • Support art teams with material features and functionality.
  • Collaborate with engineers to optimize material and rendering features for art needs.
  • Identify and resolve performance and memory usage issues with engineers, artists, and designers.
  • Advocate for departmental goals, addressing roadblocks and raising concerns.
  • Foster strong cross-departmental collaboration.
  • Elevate quality standards, streamline processes, and develop innovative solutions.
  • Suggest and implement new technologies and tools in workflows.
  • Provide clear guidance on technical constraints, maintain material assets, and define budgets.
  • Undertake basic production tasks such as task breakdowns, estimates, and timekeeping.
  • Contribute to team culture, participate in interviews, onboard new hires, and support team health in discussions.
  • Promote inclusivity in the work environment.
  • Engage with developers across disciplines to enhance project-level outcomes, ensuring a great game and development experience.
  • Establish standards for tech art team, including code, materials, and blueprints.
  • Offer feedback through code and content reviews.


Qualifications:

  • 3+ years of experience with Unreal's material system.
  • 5+ years as a tech artist in the games industry, with high-level experience on AAA game teams; at least one AAA shipped title preferred.
  • Proficiency in Unreal blueprints.
  • Portfolio showcasing relevant tech art experience (materials, tools, pipelines, etc.).
  • Expertise in 3D and 2D software (Substance, Photoshop, Blender, Maya).
  • Experience with HLSL, Python, and/or C++ is advantageous.
  • Strong organizational skills to drive material standards across the tech art department.
  • Understanding of asset optimization techniques and best practices in content creation.
  • Ability to tackle challenging issues and develop practical solutions.
  • Solid grasp of game engines, art integration, and technical constraints.
  • Experience in game performance and optimization.
  • Capability to both give and receive constructive criticism.
  • Ability to foster positivity and trust within the team and across departments, with empathy and respect for others.
  • Passionate about creating and playing games.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。