描述和要求
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a highly-skilled Senior Technical Materials Artist to join our Star Wars team.
Responsibilities:
- Manage and enhance primary materials crucial for art teams.
- Support art teams with material features and functionality.
- Collaborate with engineers to optimize material and rendering features for art needs.
- Identify and resolve performance and memory usage issues with engineers, artists, and designers.
- Advocate for departmental goals, addressing roadblocks and raising concerns.
- Foster strong cross-departmental collaboration.
- Elevate quality standards, streamline processes, and develop innovative solutions.
- Suggest and implement new technologies and tools in workflows.
- Provide clear guidance on technical constraints, maintain material assets, and define budgets.
- Undertake basic production tasks such as task breakdowns, estimates, and timekeeping.
- Contribute to team culture, participate in interviews, onboard new hires, and support team health in discussions.
- Promote inclusivity in the work environment.
- Engage with developers across disciplines to enhance project-level outcomes, ensuring a great game and development experience.
- Establish standards for tech art team, including code, materials, and blueprints.
- Offer feedback through code and content reviews.
Qualifications:
- 3+ years of experience with Unreal's material system.
- 5+ years as a tech artist in the games industry, with high-level experience on AAA game teams; at least one AAA shipped title preferred.
- Proficiency in Unreal blueprints.
- Portfolio showcasing relevant tech art experience (materials, tools, pipelines, etc.).
- Expertise in 3D and 2D software (Substance, Photoshop, Blender, Maya).
- Experience with HLSL, Python, and/or C++ is advantageous.
- Strong organizational skills to drive material standards across the tech art department.
- Understanding of asset optimization techniques and best practices in content creation.
- Ability to tackle challenging issues and develop practical solutions.
- Solid grasp of game engines, art integration, and technical constraints.
- Experience in game performance and optimization.
- Capability to both give and receive constructive criticism.
- Ability to foster positivity and trust within the team and across departments, with empathy and respect for others.
- Passionate about creating and playing games.