跳到内容

通用信息

地点:Montreal, Quebec, Canada 
角色 ID
214238
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

 

We are looking for a hybrid remote/in-office Senior Software Developer to join our Rendering team and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on Frostbite's pipeline and runtime architecture for textures, meshes, shaders and more.

 

Responsibilities:

  • Develop high-performance rendering systems for multiple AAA games
  • Collaborate with game teams from design through implementation and optimization
  • Align with broader Frostbite Rendering team to ensure cohesive architecture
  • Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
  • Remain up-to-date with the latest hardware and domain advancements in real-time rendering
  • Help enhance artist workflows to increase the content creation quality and efficiency

 

Qualifications:

  • 7+ years experience with C++ for real-time rendering
  • 5+ years of hands-on experience with low-level render systems such as rendering pipelines, mesh and shader systems, runtime systems
  • Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines
  • Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PlayStation 5, Xbox Series X|S, and PC)
  • Significant experience with modern graphics APIs (e.g. DX12, Vulkan, Metal)
  • Shader programming (HLSL/GLSL)
  • Strong knowledge of modern CPU/GPU hardware architectures
  • Significant experience with CPU and GPU profiling tools (e.g. Pix, Razor, Superluminal, Vtune)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience
  • Prepared to tackle hard to reproduce bugs and find creative ways to reproduce and debug them
  • Mentors and supports engineers within the team and delivers hands‑on support to game teams.

 

Nice to have:

  • GPU-driven Rendering (e.g. bindless, meshlets)
  • Experience with scalability/performance across platforms
  • Experience building engine-level systems/tools
  • Familiarity with ISA, x86, arm, RDNA2, GCN etc

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。