Description & Requirements
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Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
We are looking for a hybrid remote/in-office Senior Software Developer to join our Rendering team and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on Frostbite's pipeline and runtime architecture for textures, meshes, shaders and more.
Responsibilities:
- Develop high-performance rendering systems for multiple AAA games
- Collaborate with game teams from design through implementation and optimization
- Align with broader Frostbite Rendering team to ensure cohesive architecture
- Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
- Remain up-to-date with the latest hardware and domain advancements in real-time rendering
- Help enhance artist workflows to increase the content creation quality and efficiency
Qualifications:
- 7+ years experience with C++ for real-time rendering
- 5+ years of hands-on experience with low-level render systems such as rendering pipelines, mesh and shader systems, runtime systems
- Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines
- Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PlayStation 5, Xbox Series X|S, and PC)
- Significant experience with modern graphics APIs (e.g. DX12, Vulkan, Metal)
- Shader programming (HLSL/GLSL)
- Strong knowledge of modern CPU/GPU hardware architectures
- Significant experience with CPU and GPU profiling tools (e.g. Pix, Razor, Superluminal, Vtune)
- Deep understanding of memory management and multi-threading with related debugging and optimization experience
- Prepared to tackle hard to reproduce bugs and find creative ways to reproduce and debug them
- Mentors and supports engineers within the team and delivers hands‑on support to game teams.
Nice to have:
- GPU-driven Rendering (e.g. bindless, meshlets)
- Experience with scalability/performance across platforms
- Experience building engine-level systems/tools
- Familiarity with ISA, x86, arm, RDNA2, GCN etc