跳到内容

通用信息

地点:Orlando, Florida, United States of America 
  • 地点: Vancouver
  • 州: British Columbia
  • 国家/地区: Canada


角色 ID
214980
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Central Technology (CT)

Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We're a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.

Frostbite

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

Summary

We are looking for a Senior Software Engineer to build across tools, pipelines, and runtime tech using AI-assisted development workflows, initially focused on runtime user interface framework technology. You will have opportunities to grow your ownership across the engine and shape how we apply AI to game development at EA. You will report to an Engine Development Leader and collaborate with engineers across our game teams and central technology, and help build the future of UI technology at EA.

Responsibilities:

  • Initially develop user interface framework technology and, over time, contribute to scalable systems and tools across Frostbite.

  • You and your team will contribute to large-scale technical migrations and modernization efforts across Frostbite.

  • Apply AI-assisted tools and techniques across design, implementation, testing, and debugging to improve the quality and speed of our delivery.

  • Partner with our game teams to turn their requirements into engine and workflow improvements.

  • Take ownership of technical challenges from design through delivery as our priorities evolve.

  • You will communicate progress against technical commitments, sharing insights across our engineering organization.

Qualifications:

  • 7+ years of software engineering experience, with proficiency in C++.

  • Demonstrated ability designing and building user interface systems, frameworks, or tools in a game engine or large-scale environment.

  • Experience applying AI-assisted development tools to improve engineering workflows.

  • Contributed to large-scale migrations, modernization efforts, or architecture changes.

  • Experience collaborating effectively across multiple teams, including distributed teams working across different time zones.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。