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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Los Angeles - Chatsworth
  • 州:
  • 国家/地区: United States of America


角色 ID
212303
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
Senior Software Engineer II – Gameplay / Systems
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.
Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.
Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry.Your Responsibilities
  • Design, develop, and own complex gameplay and systems-level features from concept to shipping and live support.
  • Act as a technical leader across multiple teams, driving alignment on architecture, patterns, and best practices.
  • Maintain, refactor, and evolve large-scale systems to improve stability, performance, and long-term maintainability.
  • Provide technical direction and mentorship to engineers at multiple experience levels through design reviews, code reviews, and informal coaching.
  • Partner closely with Design, Production, and other disciplines to translate high-level goals into robust technical solutions.
  • Identify systemic risks and technical debt, proactively proposing and leading solutions that benefit multiple teams or projects.
  • Contribute to and uphold engineering standards, tooling, and workflows at a studio-wide level.
  • Collaborate with Production on planning, scoping, and execution of sprint and milestone goals.
  • Author and review technical design documents that influence cross-team systems and long-term strategy.
Your Qualifications
  • 10+ years of professional software engineering experience, with significant experience on gameplay or real-time systems.
  • Proven experience shipping multiple multiplayer and/or live-service video game titles.
  • Deep experience working in large, shared codebases, including ownership of complex systems and performance-critical code.
  • Strong understanding of system architecture, data-oriented design, and performance budgeting in real-time environments.
  • Expert-level C++ skills and strong debugging, profiling, and optimization abilities.
  • Demonstrated ability to lead technically without direct management responsibility.
  • Excellent communication skills, with the ability to influence decisions across teams and disciplines.
  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。