跳到内容

通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Los Angeles - Chatsworth
  • 州:
  • 国家/地区: United States of America

  • 地点: Vancouver - Great Northern Way
  • 州:
  • 国家/地区: Canada

  • 地点: Madison
  • 州:
  • 国家/地区: United States of America


角色 ID
212129
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.

Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry.

Responsibilities

  • Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.).

  • Develop, optimize, and maintain rendering features and tools in a live game environment.

  • Create, architect, and document technical designs for rendering features.

  • Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA - to deliver impressive, high-performance visuals

  • Contribute to healthy team morale and culture

  • Share and receive opinions about the game as a whole

Qualifications

  • Local to Vancouver or LA, or willing to relocate

  • Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools

  • Strong understanding of the graphics rendering pipeline

  • Expertise in several of: shader performance; material artist workflows; lighting; particle systems; post processing; volumetrics; occlusion culling and gpu-driven rendering; low level graphics API abstraction; tools and engine architecture; environment rendering; character rendering; GPU optimization; CPU optimization

  • Excellent 3D math skills

  • Comfortable in a mature codebase 

  • Console programming experience

  • 5+ years experience in games programming

  • Humble, open-mindedness; welcoming of discussion and feedback



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。