跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207880
工作人员类型
Regular Employee
工作室/部门
EA Mobile - PopCap
弹性工作安排
Off Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

WE WANT YOUR BRAINS… PopCap is looking for brainy and skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and lots of great perks. It takes big, delicious brains to make award-winning titles like Plants vs. Zombies that delight millions of players around the world every day. Are you up for the challenge?

As a Senior Game Designer reporting to the Design Director, you will set the bar for the quality creation of content and features, ensuring your work aligns with business and design goals with unwavering attention to theme, quality, and the needs of our players. In this role, you will be spending roughly 50% of your time on Individual Contributor work and 50% on managing designers.


You must have experience working on a live, mobile game, with preference being given to those with experience working on Social Systems and Hybrid-Casual Gameplay. You will demonstrate a solid understanding of games and player compulsion, and will be well-versed in games of all types and genres. You are a Plants vs Zombies fan with a history of creating quality, thematic content and features. You are curious, creative, collaborative by nature, and have a preference for using telemetry to validate your design thinking. Additionally, you are an advocate of design culture and thinking who excels in a multidisciplinary environment with experience in managing a team of dedicated individuals.

Come work at an amazing studio and share your passion for Plants vs Zombies with the world!

Responsibilities

  • Create and develop accessible and deep Social Systems and Gameplay for players.

  • Partner with other disciplines to ensure your content and features are delivered to the highest quality.

  • Develop ideas for content, gameplay, and progression systems throughout the player life-cycle.

  • Partner with Production and Product Management to build creative solutions to solve our most challenging business needs and, overall, to delight our players.

  • Quickly prototype design ideas in-game and iterate through playtesting.

  • Partner with other disciplines to ensure game design and player engagement targets are considered.

  • Lead a team of one or more designers.

  • Mentoring other game designers.

Qualifications

  • Have 4+ years of relevant game design experience.

  • Are an active player of mobile games, both casual and core alike.

  • Designed and developed major game systems and content for at least one shipped mobile title.

  • Creatively, analytically, and organizationally skilled with proven ability to write, communicate, and maintain detailed design documentation throughout the game life cycle.

  • Demonstrative proof of an open-minded, upbeat, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.

  • Excellent verbal and written communication skills.

  • Unity, Perforce, and scripting experience preferred.


Recently, we’ve also developed a strong work-from-home process and are sensitive to the safety and well-being of our team. This opens up new opportunities, at least in the short term, for employees to work remotely.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。