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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
215418
工作人员类型
Regular Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.

We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.

The Senior Technical Animator will report to the Animation Director.

What you will do

• Work with the animation team to implement animation content using EA's proprietary Frostbite engine & editor

• Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor

• Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth

• Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team

• Proactive in problem identification and forging solutions

• Help to design and coordinate the animation workloads for the project (from a more technical perspective)

• Help to establish efficient pipelines and procedures

• Define and estimate tasks

Qualifications:

• 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.

• Experience working on at least 2 AAA titles

• Experience working on at least one title that shows more advanced locomotion/animation techniques, that your position has been important to realizing

• In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll

• Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion

• Experience working with node-based expressions

• A understanding of animation principles and anatomy

• Experience working on sizeable animation related challenges

• Cross discipline collaboration with multiple disciplines including designers and software engineers

Bonus if you have:

• Experience working with Motion Synthesis is a huge asset

• Motion editor or key-frame animator experience

• Experience working with Maya and/or Motion Builder

• Some experience with MEL, Python, C# or C++



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。