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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
201403
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Senior Technical Art Director.

Location: Vancouver (Hybrid three days/week onsite studio)

As a Character Technical Artist at Maxis, you will collaborate with Art & Animation Leads, Technical Artists, and Engineers across the studio and EA, to push the boundaries of character technology. The model applicant is passionate about character development, exploring new technologies, and implementing modern game production solutions for existing and new IPs.

Responsibilities:

  • Collaborate with Art & Animation Directors, Engineers, Character & Animation Leads to achieve look development, content pipeline, and runtime implementation goals.
  • Create character look development prototypes, applying latest technologies to aesthetic and performance goals.
  • Collaborate with technical directors to define character performance requirements, diagnose, profile, and manage content costs.
  • Help develop a technical character pipeline from Maya to Unreal.
  • Firefight production issues, investigating urgent issues and resolving roadblocks.
  • Collaborate with teams across the studio and EA to improve character development practices and pipelines.
  • Create solid documentation and training material.

Qualifications:

  • Production experience in Unreal Editor with a focus on character pipelines, including skeletal mesh actors, rigs & animations workflows, blueprints.
  • Understanding of human and creature anatomy, proportion, silhouette, & topology and techniques to create foundational models and textures.
  • 5+ years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc).
  • Proficiency in Unreal Materials with a focus on character look development.
  • Fundamentals in PBR and proficiency in Substance Designer and Painter workflows.
  • 1+ years of experience with runtime dynamics Cloth & Hair and related authoring techniques.
  • 1+ years of experience designing and overseeing large character part systems.
  • Proficiency in Python, Mel, and developing and maintaining artists production tools.
  • Bonus Qualifications
  • Experience developing and maintaining Maya riggs for game characters.
  • Experience developing for iOS/Android.
  • Experience developing for console hardware (XB1/XBX/PS4/PS5).

Visit us at: https://www.ea.com/ea-studios/maxis



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。