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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214293
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.


About the Role:

Are you passionate about new technologies and continually pushing the boundaries of game development? Great, so are we! EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partner with project leadership and our incredible team of Technical Artists to develop the next generation of content creation tools. The work you do will have a direct business impact to EA Sports and contribute to the foundation for future technology developments. 


Your Responsibilities:

As a Rigging Technical Artist you’ll help us to develop cutting-edge rigging-centric game features. In this role, you will be helping us pushing the boundaries of character deformation and solving some of the biggest unsolved avatar system challenges in real-time graphics with a senior team. Your responsibilities and tasks will include: character rigging, character deformation/simulation, helping to prototype workflows, asset maintenance, and driving script/tool development, as well as collaborating with our runtime engineers. TAs are expected to assume ownership of their content, and resolve technical or quality issues that arise.


Your Qualifications

  • At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
  • Knowledge of human anatomy and animation principles.
  • Knowledge designing complex skeletons, control rigs, secondary animation.
  • Experience with procedural rigging.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Highly organized and with a careful attention to detail.
  • Proficient scripting/programming in Python 
  • Experience with Autodesk Maya.
  • A willingness to jump into the unknown and help solve new problems to resolve technical challenges and limitations.
  • A Passion for Games!


Great To Have

  • Experience with game engines (commercial or proprietary).
  • Experience with Houdini and Vellum - Cloth/Muscle simulation. 
  • Experience with Git and code review.
  • Experience with / understanding of 3D mathematics.
  • Familiarity with motion capture (data + acquisition).
  • knowledge of Houdini VEX/Hscript a bonus.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。